REMEMBER OLD TIMER GAMES PACMAN AND SPACE INVADERS?

PACMAN and SPACE INVADERS retro games are rewritten in BASIC and available for Duinomite. You can even use the MOD-WII-UEXT-NUNCHUCK to play with them.

Here is the start page of MAXMAN (Pacman) for Duinomite:

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and video of the game in action: http://www.youtube.com/watch?v=BaXAY_kdyvA

This is the SPACE INVADERS picture:

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and video of the game in action: http://youtu.be/lInXVR_v1pU

WII NUNCHUCK LOW COST GAME CONTROLLER NOW CONNECTS ON UEXT

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WII NUNCKUCK is game controller for Nintendo Wii, as it’s produced in large quantities it may be obtained on very attractive price.

Inside the WII NUNCKUCK you have: 3 axes accelerometer, XY Joystick, 2 buttons. All this available through I2C communication so this makes it perfect candidate for UEXT connection.

We offer WII-NUNCKUK with MOD-WII-UEXT connector board set which allow the NUNCHUCK to be accesable by any of our boards with UEXT connector for only EURO 6.95!

As you guess the first boards we used to test the NUNCHUCKs is DuinoMite :)

There are now two games which use MOD-WII-UEXT-NUNCHUCK: Space invaders and Maxman (Pacman).

They both are uploaded on GitHub: https://github.com/OLIMEX/DuinoMite/tree/master/SOFTWARE/GAMES

UNIX ON PIC32 – meet RetroBSD for DuinoMite

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Can you run UNIX on PIC32 with onlt 128KB of RAM? Yes absolutely! Serge Vakulenko proves this with his RetroBSD port for PIC32 (MIPS).

The project is hosted at http://retrobsd.org/

Serge did amazing job by porting the old days  2.11BSD Unix used to run on PDP-11 to PIC32 (MIPS). In just 128KB RAM footprint he manage to boot UNIX OS and you have 96KB left for applications.

RetroBSD is multi tasking and you have access to the PIC32 GPIO and ADCs via API, so you can write embedded applications on it!

To make your DuinoMite Unix machine you need:

1. To download RetroBSD compiled image from http://retrobsd.org/wiki/software-2/ the release I check is retrobsd-duinomite-r425.zip

the files inside are UNIX.HEX which contains PIC32 firmware, filesys.img which contains the SD card disk image with the different tools

2. Unpack on your local drive, there are few files you need: Bootloader is same as Olimex DuinoMite bootloader so you may not need it if you have already Olimex bootloader installed

the filesys.img this is the UNIX diskcontent you should write it to SD-card, for Windows users you need Win32 Image writer software, download from https://launchpad.net/win32-image-writer/+download you have to open the filesys.img with Win32DiskImager and to write it to SD card.

3. then you have to put the written SD card in DuinoMite and press reset+button to put DuinoMite in bootloader mode and launch USB Bootloader v2.90a to write Unix.HEX file (the Bootloader in the RetroBSD zip didn’t work for me for some reason)

4. when finished you press reset and Duinomite will boot RetroBSD, if you are under Linux there will be no need for USB CDC drivers as Linux will load them automatically, Ifyou are on Windows you have to point it to DuinoMite CDC Virtual com port drivers.

5. check which virtual com port is created (in linux you can do this in termianl mode by running dmesg | grep tty* command, in windows you can check in device manager which com port is created when you plug in DuinoMite) and run terminal program minicom for linux or hyperterminal for windows

you will see this welcome message on top of this post, login is logically root with empty password

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you can see the tools by listing the bin folder:

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As you see you got CC compiler, I immediately wrote hello world, but for some reason it fails to compile, I guess I have to RTFM :)))

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Anyway I’m amazed how fast this RetroBSD works on PIC32, actually it works faster than the Linux on my 3Ghz machine. I guess because it’s very lightweight and have no so much features as real Linux.

It boots in 2 seconds, CC compiles in 1 second!

DuinoMite is now on GitHub

DuinoMite software development was suffering from missing version control since we started it. There are 4 developers who contributed to the project but there was quite lack of coordination as we put all stuff on Ken’s shoulders.

Ken’s release from February 16th, 2012 was with few minor bugs on the UART configurations, but being busy he had no time to fix these. This weekend I had some free time after we finish the iMX233-OLinuXino design and took a look at the sources and fixed few port definition and UART initialization mistakes.

Now the source is on GitHub https://github.com/OLIMEX/DuinoMite

I put there also the latest Hardware CAD files and from now on the latest revisions will be there.

iMX233-OLinuXino development started today

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The goal is to develop ultra low cost EUR 30 Linux single board computer with these features:

- iMX233 454Mhz ARM9 processor

- 64MB of RAM

- Linux bootable image from SD-CARD

- TV-Video Output

- USB host for Keyboard, camera, WiFi, etc interfacing

- lot of processor ports available on UEXT connector and GPIO connectors same style as DuinoMite.

with two separate optional plug-in modules: iMX-LCD 4.3″ TFT 24 bit color LCD with touchscreen for EUR 30, and iMX-HUB hub board which adds to OLinuXino two USB hosts and Ethernet EUR 15

This board will run Linux, Android, Windows as the BSPs are available on Freescale web.

Additionally we will try to port DuinoMite BASIC to be available as option, on this monster the speed should be around 1 million BASIC instructions per second.

The first hardware prototypes will be available in 2 weeks, and if everything runs smoothly we will have these boards for sale end of April :-)

If there are interested software developers please contact us at http://www.olimex.com in 2 weeks we will have some limited number of hardware prototypes to ship to the interested to participate in the project development.

This will be completely Open Hardware / Open Source Project, all CAD files will be available so everyone can download modify and use them, same will be with the software.

This low cost board goal is to bridge the linux development community and the Duinomite/Arduino/Maple/Pinguino world of developers.

With the UEXT and GPIOs which could interface Zigbee, Bluetooth, RFID readers, relays, switches, sensors this would be highest performance prototyping platform on the market.

Embedded World 2012

I’m back from Embedded World! As always being there was great, you can sense the pulse of the Embedded developments, see the trends and what’s new.

It was 4 days fun! We met with all our important silicon chip vendors and planned many new boards for release which you will see very soon ;)

This year our German distributor Elektronikladen had no booth and we co-exhibited with our Global distributor Mouser Inc. Their booth they built was beautiful:

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If you do wonder where Olimex is,  here we are:

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These pictures I took early in the morning at 9.00 AM they let the visitors in and it got crowdy.

We chatted with hundreds of young and interesting people who came to our booth:

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We had one DuinoMite-Mega running on the booth with Wii-nunchuk and many were interested to see the code themself:

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Lucio Di Jasio who wrote the book “Programming 32-bit Microcontrollers in C – Exploring the PIC32″ and who’s idea Geoff Graham used to make Maximite came to our booth also and we talked about DuinoMite.

Then we have been visited by some key PIC32 people in Microchip and they all have been charmed by DuinoMite and Pinguino boards.

1000 PIC32-PINGUINO-MX220 boards were given-away and I hope this will be a nice kickstart for Pinguino project. Lot of students and people who use Arduino  were hear about this promotion and came to get their free Pinguino to test.

I also had some time to look around.

Olimex’s boards were on Texas Instruments 3rd party display:

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As this event is huge and you have to catch the crowd attention, some booths had even ‘live’ bears on them:

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On ARM booth there was Lego robot which solves Rubic cube in less than 6 seconds:

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Being on Mouser booth I had chance to talk to some of the managers and I was amazed to learn about the logistic capabilities they have.

MOUSER stock hundreds of thousands different components, but once you fill your order on their web 15 minutes later the order is ready to load on the FedEx truck.

This is trully amazing (comparing to our Olimex humble shipping possibilities).

I learned that they do consolidated shipments for Europe and clear the import export procedures for their European customers. So if you place your order at their web latest 8.00 PM Texas time, your order is loaded on the last FedEx truck which leave their facility at 8.30 PM. All EU shipments are consolidated in a big container. The container is loaded on the plane and while it flyes the export/import paper work is processing, so it gots unloaded at Fedex facility in France and all small parcels are distributed within Europe shipping from France. So if you live in EU you don’t have to deal with import and customs like if you order from other vendors like Digikey.

DuinoMite DM-BASIC now have CAN support

Good News! Frank Voorburg implemented CAN support BASIC commands for DuinoMite http://www.kenseglerdesigns.com/cms/forums/viewtopic.php?f=4&t=259

Running StickOS BASIC on DuinoMite-Mega

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StickOS is BASIC interpreter which runs on Microchip PIC32 and Freescale MCF52XX microcontrollers. Recently in release 1.92 support for DuinoMite-Mega was implemented so I did a test drive this weekend.

To install StickOS on DuinoMite is very easy, you should go in bootloader mode and start DuinoMite bootloader then to load this HEX: http://www.cpustick.com/downloads/StickOS.PIC32.DuinoMite-Mega.v1.92d.elf.hex and then if you are on WIndows you need this INF file for the USB VID/PID which StickOS uses: http://www.cpustick.com/cpustick.inf

when you program the HEX code and press reset new COM port will be created you can use your terminal program of choice to connect to this port and you will see:

Welcome to StickOS for Microchip PIC32MX7-F512H DuinoMite-Mega v1.92d!
Copyright (c) 2008-2012; all rights reserved.

http://www.cpustick.com

support@cpustick.com
(checksum 0xe2e6)
>

StickOS pre-tokenize BASIC command and do syntax check while you enter your code

This is good as it speeds the execution of the code later also it prevent you to write code with syntax errors.

For instance if you want to write:

>10 non-existing command
^ – error

you will receive this error message and nothing will be stored to line 10

pre-tokenizing the source allow later the interpreter to switch the statements with single byte  comparison instead the multiply byte comparison which MM/DM BASIC does and this allow speed increase, another speed increase feature is that StickOS uses just the real PIC32 peripherials and do not make bit-banging as MM BASIC does, this result it x4 times faster execution:

10 dim a
20 configure timer 1 for 1 s
30 on timer 1 do print a
40 for a = 1 to 200000
50 next

prints 112518 BASIC instructions per second

what I missing in StickOS is:

- no VGA and PS2 keyboard support

- no SD card file system

- print command is very simplified

- not open source, although there is mechanism to add new commands by skeleton source which links the core basic as pre-compiled object code

It’s very easy to go back to MM/DM BASIC by simply entering bootloader mode and re-loading the HEX file for MM/DM BASIC.

If you want to give it try to StickOS BASIC you can first learn the commands by reviewing these PDFs:

Quickstart guide

http://www.cpustick.com/downloads/quickref.v1.90.pdf

and user manual

http://www.cpustick.com/downloads/stickos.v1.90.pdf

DuinoMite new boards: T-shaped breadboard adapter, Wii-nunchuk to UEXT and ICSP adapters

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DUINOMITE-TBA

Ken Segler again had nice idea for T-shaped breadboard adapter which brings all DuinoMite GPIOs in easy to access form to breadboard + adds +5V/GND bus on top and +3.3V/GND bus on bottom of the breadboard – small and elegant solution for all who want to experiment with DuinoMite / MaxiMite.

This is our first prototype, we will have stock of this board around end of February.

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For all retro computer Game lovers there is good news, now there is easy way to connect Wii-nunchuk to DuinoMite! For this purposes two adapters were built:

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one is with UEXT connector so connects directly to the DuinoMite UEXT connector, the other is with PIC-ICSP connector layout and could be wired with 6 pin ICSP cable to DuinoMite PIC programming ICSP connector – as DuinoMite uses bootloader for new firmware upgrades the ICSP connector is used just once when the bootloader is programmed then stays with no use, so interfacing the Wii-nunchuk is good use for the ICSP.

Wii-nunchuk offers: X-Y Joystick and 3-Axes accelerometer + 2 Buttons and works with I2C.

In this thread on TBS forum you can download ready to use Wii-nunchuk BASIC code which is tested to work just fine with the UEXT connector, to work with ICSP connector new soft-emulated I2C communication should be implemented in the firmware.

DuinoMite Project: Using LED as light sensor

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Everybody knows that LEDs emit light when you apply voltage on them and current flows through them.

Not everybody knows that LEDs do the reversal too, when the LED is irradiated with light they generate voltage.The more bright is the LED the more voltage it generates.

I made small setup to prove this. First you need high-brigthness LED – I got 8000 mCd red LED and connect the cathode to GND and anode to PIN(1) of DuinoMite as on the picture above.

Then wrote this small code:

10 SETPIN 1,1 ‘setup PIN(1) as analog input
20 A = 0 ‘accumulator variable
30 FOR I = 1 TO 5000 ‘do 5000 times
40 A = A + PIN(1) ‘add the PIN(1) readings to Accumulator i.e. I amplify 5000 times the PIN(1) readings this way
50 NEXT I
60 PRINT A ‘print the result
70 GOTO 20

The 5000 loop is also good to not scroll so fast the print results :)

With not irradiated LED the readings are:

> run
192.255
191.203
189.911
185.656
182.666
182.564
182.943
181.974

If I point it to the red power LED on DuinoMite it reads:
> run
753.331
754.28
748.254
737.647
735.11
736.412

If I point to the yellow LED on Duinomite it reads:
> run
637.537
645.048
647.244
649.502
654.08
651.53
653.978

The RED and YELLOW LEDs are with same brightness, then why the readings are different?

The “sensor” LED is most sensitive to the light spectrum it emmits, so when irradiated with RED light it generate more voltage than when irradiated with YELLOW light.

Tomorrow using this feature I will tell you how to teach DuinoMite to recognize colors, using RED, GREEN, BLUE and WHITE LEDs I will build Color-meter and when irradiate the “sensors” with different color light DuinoMite will recognize it and print on the screen.

Now let’s go back to RED only leds and think what else we can do with them. What If I make row of LEDs and scan them sequentially? I will make some low resolution (5 mm dot) scanner.

I make next setup with 4 LEDs wired as “sensors”:

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The code nave to be changed to scan for 4 analog inputs:

10 NBR = 100 ‘how much to amplify
20 OPTION BASE 1 ‘option base for the arrays
30 DIM P(4)
40 FOR I = 1 TO 4: SETPIN I,1: NEXT ‘make PIN1-4 as analog inputs
50 CLS
60 FOR I = 1 TO 4: P(I) = 0: NEXT ‘clear the accumulators
70 FOR I = 1 TO NBR ‘read the analog inputs NBR times and add to the accumulators
80 FOR J = 1 TO 4
90 P(J) = P(J) + PIN(J)
100 NEXT J
110 NEXT I
120 FOR I = 1 TO 4 ‘display as graphics bars on the Duinomite VGA screen
130 LINE (I*30,MM.VRES)-(I*30+25,MM.VRES-2*P(I)),1,BF
140 NEXT I
145 PAUSE 200 ‘wait and do it again
150 GOTO 50

When run I can see bar graph which change with the amount of light which fall on the LEDs.

You can see on this video I apply light on the LEDs with RED high intenity LED of same kind, and this generates a lot of response on the “sensor” LEDs.

The same principle is used in this video, it uses 8×8 LED matrix as multi touch touchscreen device, too bad I have no 8 Analog inputs on DuinoMite as if I had I would duplicate this project :-)

Similar projects are also THIS and THIS

You could even make on the same principle Interractive LED table like THIS

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